1. You are not allowed to attack any sovereignty or sovereignty structures of any neutral or hostile, and especially not friendly, entities in neighboring systems or regions without prior permission from alliance leadership.
  2. The act of “cloaky camping” in any neutral or hostile space without prior permission from alliance leadership is not allowed. Cloaky Camping is defined as having cloaked-up ships in systems for longer than 30 minutes that are used by neutral or hostile entities as ratting or mining areas.
  3. Shooting friendly entities under any given circumstance is NOT allowed. Please make sure your members pay close attention when doing public fleets (like Bombers Bar, Spectre Fleet or Zarvox Thoral’s Interceptor Fleet). Shooting friendlies will result in your corporation having to pay full SRP of the destroyed friendly ship as well as given a onetime warning. Further failures to comply with these rules will have significant impact on your status within this alliance (read: you are being kicked).
  4. Market flipping (defined as buying something from coalition market and then reselling it at a higher price) is not allowed. This applies to all coalition markets.
  5. If you have any problems with anyone within the alliance itself make sure you contact their CEO first. If the problem can’t be resolved between  corporation CEOs you can then further escalate it to Darthmoll Amatin – the Serrice Council alliance leader. Your first higher up person to speak to is him and NOT any Stella Nova diplomat or alliance leader (esp.not Ruune).
  6.  Serrice Council should operate as a single entity and be seen as such. Friendliness, kindness and gratitude towards other pilots in the alliance and coalition should be a trait of all pilots within the alliance.

These are our rules of behavior and policy.  They're not open for debate, though discussion can be had during a corp meeting.  Each member is expected to follow these rules regardless of position within the corporation.

  • No trolling in local.  Outside of encouraging neutrals to hang out in system and halt production, it's tacky.
  • Everyone supports our POS's / citadels.  These keep you safe when neuts come in and provide the low-cost or free T2 frigates that we build for corpmates.  You help support by donating one type of P2 materials for fuel blocks (coolant, mechanical parts, enriched uranium, consumer electronics) from your planetary interaction.  Once a week, we also mine ice in system to provide fuel for both POS fuel blocks, our cap fleet, and jump freighters.  It's rather integral.
  • You must move to us.  There's no joining and living in high/low sec nearby or with your buddy in the next region over.  A corp divided is not a corp.
  • Teamspeak with a microphone is MANDATORY.  This is null sec, you will always be on comms.  It's the only way to survive in null!!
  • We will provide a mining ship to get you started.  We also try to keep all the beginner books for sale in system at dang near base costs.  Most likely, all you'll need to bring is your pod to get started.  Fit Ventures are always free!  Procurers can be had easily as well.
  • We SRP any T1 non-capital ships currently.  Anything else can be on a case-by-case basis.
  • Please use the fits we provide you on mining barges (Procurers, skiffs, etc.).  We're intimately familiar with our area and these handle the 3-4 battleship rat spawns that occur in the belts.  We can adjust the fits for your skills.
  • It's on leadership to help guide you through the skills necessary in the game to achieve what you desire.  It's up to you to follow through with the suggestions.
  • Any problems with members of other Blue corps will be handled by leadership.  Do NOT argue it out as it'll only make things worse in most cases.  Save your chat logs, send them to leadership, let them work it out.
  • NO shooting of blues.  We're NBSI, so if it's Not Blue, Shoot It.  EXCEPTION:  Do not shoot neutral cynos on stations.  They're likely out of corp alts for blue Freighter jumping.
  • You must log on a minimum of 3 times a week and long enough to mine/etc with the corp.  We all enjoy the game, but Sov Null requires a lot of activity.  Mining and ratting keep our defense multipliers up, so all of our members must be active.
  • 14 days of no activity will earn you a boot unless you've made arrangements with leadership beforehand.
  • No stealing/conning your fellow corpers and alliance members.
  • No running scams or con-games in market hubs (Jita/Amarr/Dodixie/Hek/Rens/etc.)  Use an out of corp alt for that sort thing.
  • No blue-balling prices in our home market area.  Keep sell prices reasonable.  Normally no higher than 15% over Jita is acceptable.
  • We are an NBSI (Not blue, shoot it) corp.  The only exception to the rule is no shooting neutral cynos on blue stations!  Outside of that, if it's neutral/orange/red, shoot the sucker!

Violation of these rules can lead to probation, suspension, or out right kick from the corp.